For example, /roll 3d6!>4 would explode on any dice greater-than or equal-to 4. You can also define the exploding point for the dice using the greater-than and less-than symbols. For example, /roll 3d6! would roll 3 d6 dice with exploding re-rolls. To perform a roll with exploding dice, just add an exclamation point after the number of sides in the formula. If the additional roll is also a maximum number, you get to keep rolling! With exploding dice, if you roll the maximum number on the dice (a 6 with a d6, a 10 with a d10, etc.) you get to re-roll again and add the additional roll to your total for that roll. Roll20 supports exploding dice - you may also know it as "rule of 6", "rule of 10s", or "acing" depending on your game system. You can also nest inline rolls, one inside the other, like so: /em Steve gets slapped with ] ]] carp ! To do an inline roll, just include two brackets in any chat message or roll, like so: /em Riley is filled with ] points of anger ! Also when you mouse-over the inline roll to see the details of the roll, it'll show red and green highlights for the rolls themselves for crits/fumbles. If it has both (because there was more than one roll), it's in blue. If there's a crit failure, it's highlighted in red. If an inline roll contains a crit success, it will be highlighted with a green box.You will only see the result of the total roll, and you can hover over the result to see the individual dice rolls.They are evaluated completely before any /roll commands, so you can use them as "random variables" in your rolls.For example, you can do a regular chat message, an emote, or a whisper, with an inline roll included. You can use them in any chat message, not just a roll.Inline rolls are just like regular rolls, with the following exceptions: If you want a more compact roll representation, you can take advantage of inline dice rolls. When these comments are applied directly after a die roll they show up as tool-tips on the dice: If you want to include additional comments before the end of the roll (we call them "inline labels"), use square brackets. So for example you can do /roll 1d20 5 \ 5 Roll for Initiative. If you want to include any numbers, parentheses, or , -, *, /, or % in your additional text, you can preface it with a \ to separate the formula from the text and keep the roller from getting confused. It's entirely optional to do this, by the way, but some GMs find it helps keep everything organized a little better. The extra text won't affect your roll in any way, but it's included in the chat log so that others can see what you're rolling for. For example, when rolling for initiative you might enter /roll 1d20 5 Roll for Initiative. You can also include non-formula text in your roll to indicate what that roll is for. (The number sits on an outline of the dice type rolled, and this outline is in the same color as the square of color in the dice-roller's player portrait in the Player Area.) You'll also see the total of all the dice values plus modifiers to the right of the equal sign. Notice that for each group of dice that were rolled, there will be a group of numbers in parentheses, representing the result of each individual dice that was rolled. If you have an attack that does two types of damage, you might do /roll 2d6 5 d8.Īfter the roll is performed, you'll see the results of the roll in the text chat area. Finally, you can also string multiple rolls together. If you hit and you need to roll 3d6 2 damage, you would just type /roll 3d6 2. In Roll20, you would just type /roll d20 5. For example, you might know that to roll an attack roll you need to roll a "D20 plus your attack modifier". In most cases, the formula is the same as the one that's printed in your game's instructions. Just type the /roll command into the text chat box, followed by a formula. Dice can be rolled simply from the Tabletop Toolbar Dice Rolling Interfaceįor more control over how the dice behave, or to automate processes or math, dice can be rolled in chat.
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